RichDad PoorDad’s Robert Kiyosaki and his wife have invented a game they call CashFlow 101. If you have been around anyone who has read the books or attended the seminars, you’ll know about the game. Actually the game is quite interesting to play. It is a simulation game that allows you quite a bit to say about the kind of character you get to play in the game. In a circuitous path the players work their way around the rat race trying to successfully earn enough passive income to pay for the expenses of life. At that point the player is out of the Rar Race and into the pursuit of their life’s dream in the Fast Lane. Presumably, though it isn’t mentioned, catching your dream ends the game with you living rich and retired for the rest of your life.
The game’s purpose is to teach some of the experiences that will give you personal finance practice in getting your money to work for you instead of you working for your money. The focus is on the individual investor. The only suggestion of partnership is that a player may have children and the expenses that go with them. Otherwise you are on your own to win or get left behind forever in the place where mice run.
For a static board game, it can be enlightening to work your way through the small and big deals that make up the MarketPlace of economic life. But watchout for downsizing, taxes, children and the endless pursuit of doodads that can keep you bogged down. The nicest feature we have discovered of the game is the game playing environment. We have great discussions about the effect this or that deal will have or about what kind of strategy a player can use to move around the board.
T. loves to play games and is a constant amazement to me with the way she analyzes the mechanics of the game. She always see the way to use the game’s own rules to help her self. For example, in Cashflow, if you land on Charity you can purchase the right to use one or two dice for your next three turns. For most of us that means more movement around the board but for T. that means in some places on the board you only want to move a certain number of spaces so use one di. In other places on the board, once you are past the danger of the downsize, then use both.
What’s really interesting to me is that though T. and I win the game occasionally, every time there is a new player, that T. usually helps along. That player does win the game.